Game Rulebook - Play a game in solo version - Printing and Setup Components

IMPORTANT: @Référence : ReprésentationComposant A SOLO game (also called a SOLO game) is considered when there is only you. Or you want to play the game alone. It is recommended to play at least one SOLO game without any variants in order to properly assimilate the rules of the game (and its sub-rules). If all this is clear to you... Then! Here, consider that you are playing alone, thus a CandiesCollectors, and consider everything by adapting accordingly to the recommendations ... ... this aspect when specifying the references to each ... ... sub-chapter [FOUNDATION AND BASICS]: you will know the number of pages to print or re-use for each component. ... sub-chapter [SETTING UP]: you will learn how to set up each representation for each component you have printed. ... subchapter [CUTTING TIPS]: you will learn how to cut the representations for each component you have printed. ... subchapter [SOLIDITY TIP]: you will learn how to solidify the representations for each component you need or choose to print. ... sub-chapter [ARTISTIC ADVICE]: you will learn how to visually enhance the representations of each component you have printed. ... as for the usefulness within the game of each component, this has already been explained in the chapter: Understanding, mechanic and structure of a game. Ready or not? Here we go! : [1] FOUNDATION AND BASICS: @Référence : DéploiementComposantPlateauDeJeu SETTING UP: @Référence : DéploiementComposantPlateauDeJeu For each piece of the "Game Board" (without thinking) - choose (in 1 second without thinking) a square - mark it with an "S!" (without quotation marks). Note: do this for only 1 square per piece of the "Game Board". Thus: in the long run, each piece of the "Game Board" must have a square marked with "S! Why? Because in the SOLO game, these squares will be the only opportunity to draw a "Cards Surprises!" because they will be converted before the game into a "Surprise!" square. CUTTING TIPS: @Référence : DéploiementComposantPlateauDeJeu SOLIDITY TIP: @Référence : DéploiementComposantPlateauDeJeu ARTISTIC ADVICE: @Référence : DéploiementComposantPlateauDeJeu [2] This phase of game preparation is completely optional and is only for decorative purposes of your "Game Board". Print (or reuse your already printed components related to) pages of the "Decoration Tiles" component. This will make up the various decorations you will want to have for your "Game Board". FOUNDATION AND BASICS: @Référence : DéploiementComposantTuilesDécorations SETTING UP: @Référence : DéploiementComposantTuilesDécorations CUTTING TIPS: @Référence : DéploiementComposantTuilesDécorations SOLIDITY TIP: @Référence : DéploiementComposantTuilesDécorations ARTISTIC ADVICE: @Référence : DéploiementComposantTuilesDécorations [3] Print (or reuse your already printed components related to) pages of the "Pawns Characters" component. This will be your counter used on the "Game Board". FOUNDATION AND BASICS: @Référence : DéploiementComposantPionsPersonnages SETTING UP: @Référence : DéploiementComposantPionsPersonnages ~~ Just as it is possible that you might decide to start from a square on a piece of the "Game Board" that is linked to a "Surprise Card! But in this case... Well, obviously, triggering the deck of "Cards Surprises!" deck for this Game Turn start and end will not be triggered. CUTTING TIPS: @Référence : DéploiementComposantPionsPersonnages SOLIDITY TIP: @Référence : DéploiementComposantPionsPersonnages ARTISTIC ADVICE: @Référence : DéploiementComposantPionsPersonnages [4] Print (or reuse your already printed components related to) pages of the "Tokens Movements" component. This will make up the various "Tokens Movements" you will want to have for your game. FOUNDATION AND BASICS: (1 token = 1 representation of "Tokens Movements") For a "Solo" game, it is recommended to print 1 page of "Tokens Movements". and so on. However, nothing prevents you from printing many more pages if you wish to cover more squares or if you play with variants. RECOMMENDATION: Print as many as you can so that you have a lot more volume when drawing your "Tokens Movements". SETTING UP: @Référence : DéploiementComposantJetonsDéplacements CUTTING TIPS: @Référence : DéploiementComposantJetonsDéplacements SOLIDITY TIP: @Référence : DéploiementComposantJetonsDéplacements ARTISTIC ADVICE: @Référence : DéploiementComposantJetonsDéplacements [5] Print (or reuse your already printed components related to) pages of the "Tickets Treats" component. This will make up the different "Tickets Treats" you will want to have for your game. FOUNDATION AND BASICS: (1 ticket = 1 representation of "Tickets Treats") For a "Solo" game of short duration, it is recommended to print at least 7 times a page of "Tickets Treats". For a quick "Solo" game, it is recommended to print at least 10 times a "Tickets Treats" page. For a "Solo" game of normal duration, it is recommended to print a "Tickets Treats" page at least 14 times. For a long "Solo" game, it is recommended to print at least 17 times a page of "Tickets Treats". However, there is nothing to stop you from printing many more pages if you have decided to play a SOLO game with more than 100 "Tickets Treats" to collect. or if you want to have more, or if you need more "Tickets Treats" than you expected or if you use variants that require a lot of "Tickets Treats". SETTING UP: @Référence : DéploiementComposantTicketsFriandises CUTTING TIPS: @Référence : DéploiementComposantTicketsFriandises SOLIDITY TIP: @Référence : DéploiementComposantTicketsFriandises ARTISTIC ADVICE: @Référence : DéploiementComposantTicketsFriandises [6] Print (or reuse your already printed components related to) pages of the "Tickets Tricks" component. This will make up the different "Tickets Tricks" you will want to have for your game. FOUNDATION AND BASICS: (1 ticket = 1 representation of "Tickets Tricks") For a "Solo" game, it is recommended to print at least 10 times a "Tickets Tricks" page. However, nothing prevents you from printing many more pages if you wish to have more "Tickets Farces". more "Tickets Tricks" than you would like or if you use variants that require a lot of them. SETTING UP: @Référence : DéploiementComposantTicketsFarces CUTTING TIPS: @Référence : DéploiementComposantTicketsFarces SOLIDITY TIP: @Référence : DéploiementComposantTicketsFarces ARTISTIC ADVICE: @Référence : DéploiementComposantTicketsFarces [7] In a "Solo" game the "Tokens Masks" component is not used. So ignore this component. [8] Print (or reuse your already printed components related to) pages of the "Sheets Costumes" component. This will make up the various "Sheets Costumes" you will want to have for your game. FOUNDATION AND BASICS: (1 outfit = 1 representation of "Sheets Costumes") For a "Solo" game, it is recommended to print at least 1 time each of the "Sheets Costumes" pages. However, nothing prevents you from printing many more pages if you wish to have more "Sheets Costumes" than expected or if you use variants that require a lot of them. SETTING UP: @Référence : DéploiementComposantFichesCostumes CUTTING TIPS: @Référence : DéploiementComposantFichesCostumes SOLIDITY TIP: @Référence : DéploiementComposantFichesCostumes ARTISTIC ADVICE: @Référence : DéploiementComposantFichesCostumes [9] Print (or reuse your already printed components related to) pages of the "Cards Surprises!" component. This will make up the various "Cards Surprises!" you will want to have for your game. FOUNDATION AND BASICS: (1 card = 1 representation of "Cards Surprises!") For a "Solo" game, it is recommended that you print each of the "Cards Surprises!" pages at least twice. However, nothing prevents you from printing many more pages if you wish to have However, there is nothing to stop you from printing many more pages if you want to have more "Cards Surprises!" than you expected or if you are using variants that require a lot of them. SETTING UP: @Référence : DéploiementComposantCartesSurprises CUTTING TIPS: @Référence : DéploiementComposantCartesSurprises SOLIDITY TIP: @Référence : DéploiementComposantCartesSurprises ARTISTIC ADVICE: @Référence : DéploiementComposantCartesSurprises [10] Print (or reuse your already printed components related to) pages of the "Tiles Housing" component. This will make up the different "Tiles Housing" components you will want to have for your game. FOUNDATION AND BASICS: @Référence : DéploiementComposantTuilesHabitations SETTING UP: @Référence : DéploiementComposantTuilesHabitations CUTTING TIPS: @Référence : DéploiementComposantTuilesHabitations SOLIDITY TIP: @Référence : DéploiementComposantTuilesHabitations ARTISTIC ADVICE: @Référence : DéploiementComposantTuilesHabitations ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ IN BRIEF: | 1. | @Référence : DéploiementComposantEnBref | 2. | @Référence : DéploiementComposantEnBref | 3. | @Référence : DéploiementComposantEnBref | 4. | @Référence : DéploiementComposantEnBref | 5. | @Référence : DéploiementComposantEnBref | 6. | @Référence : DéploiementComposantEnBref | 7. | Regarding the representations of "Tokens Masks" ... ... in the SOLO game they are not used, ignore them and/or delete them from the game, unless otherwise indicated. | 8. | @Référence : DéploiementComposantEnBref | 9. | @Référence : DéploiementComposantEnBref | 10. | @Référence : DéploiementComposantEnBref ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Now that you have read and done what this chapter asked you to do, you can move on. The next chapter will tell you how each of your turns will be played, and what you can do, not do, etc. in your SOLO game. The next chapter is this one: Play a game in solo version : { Procedure for Each of your Game Turns }


Quick Links to Game Components through the Game Rulebook

Cards Surprises!

You will hate them... or adore them..

Game Board

The place where you will make the 100 steps..

Pawns Characters

Play the role of a CandiesCollectors..

Sheets Costumes

Dress up in your favorite costume..

Tickets Treats

Dress up in your favorite costume..

Tiles Decorations

Enjoy and admire landscape and decorations..

Tiles Housing

Ring the doorbell of the housings...

Tokens Masks

Compete with your masks against other CandiesCollectors..