Game Rulebook - Diversify your games - Standard Version

If this is your very first Standard Version game, we at Arts 4 Sale deprecate the use of variants. Here you'll find lots and lots of great variations from the inventive mind of Arts 4 Sale (Tempérance Klug aka Stashed Girl). These variants require that you know the rules of the game in the standard version. Because these variants modify some parts of the Standard rule. 1. [Calculated Moves] CandiesCollectors draw and keep in their Inventory 6 "Tokens Movements" at the beginning of the game. At the beginning of their turn (Phase 1), they do not draw "Tokens Movements", in fact, they must commit 1 "Tokens Movements" from their Inventory at their convenience. This will cause them to move on the "Game Board" by the value indicated on the "Tokens Movements" used. The "Tokens Movements" thus committed will be put back into play as described in the chapter: --- Understanding, Mechanics and Component of a Game => [Component related to "Tokens Movements"]. And finally, at the end of each turn (### Phase 4 ###), they draw 1 more, and also keep it in their Inventory. "I go where I want first, and how I want!" The rest of the rules are not affected. 2. [Limited Movement] When a move on the "Game Board" is made, the "Tokens Movements" are removed from the game. The game is over when there are no more "Tokens Movements" available in play. And the winner is defined as the CandiesCollectors who has collected the most "Tickets Treats"! "Oh boy, we can't move anymore!!!" The rest of the rules are not affected. 3. [Magnanimous Chess] In the event of a failed Gathering at Doors, the Gathering at Doors is still considered in state: | failed | But no "Tickets Treats" are put back into play or recovered. "I'll do better next time, anyway, I have nothing to lose." The rest of the rules are not affected. 4. [Simplified Teamwork] This can only be done in a game of at least 3 CandiesCollectors (4 CandiesCollectors is best for 2 on 2). At the beginning of the game, form Teams (here, you will need either your memory or a small notebook and the pencil that will be welcome). (TIP: or a pen to mark the "Pawns Characters" with patterns or geometric shapes (squares, flowers, hearts, stars, unicorns, etc.)). Once the Teams are formed, each CandiesCollectors, member of the same Team will have to pool their "Tickets Treats" (these "Tickets Treats" will not be associated to a CandiesCollectors but to a specific Team according to the members of the same Team). The victory condition doesn't change much but it changes a little bit, Victory will be awarded to the Team that has reached the amount of "Tickets Treats" decided at the beginning of the game. The counting of the "Tickets Treats" will have to be done in (### Phase 4 ###), as usual. However, this count will be made by counting all "Tickets Treats" pooled among all members of the same Team. In the same way for each transaction of "Tickets Treats": all "Tickets Treats" are always in common for the same Team. It is important to note that only the "Tickets Treats" are pooled between all members of the same team. "Together we are legion. The rest of the rules are not affected. 5. [Complex Teamwork] This can only be done in a game of at least 3 CandiesCollectors (best is 4 CandiesCollectors to do 2 on 2). At the beginning of the game, form Teams (here, you will need either your memory or a small notebook and the pencil that will be welcome). (TIP: or a pen to mark the "Pawns Characters" with patterns or geometric shapes (squares, flowers, hearts, stars, unicorns, etc.)). Once the Teams are formed, each CandiesCollectors, will have their own inventory of "Tickets Treats" as usual according to the rules of a STANDARD game. (These "Tickets Treats" will be associated with a CandiesCollectors even if he or she is a member of a Team). The victory condition doesn't change much but it changes a little bit, Victory will be awarded to the member of a Team who has reached the amount of "Tickets Treats" decided at the beginning of the game. The count of "Tickets Treats" should be done in (### Phase 4 ###), as usual. However, this count will not be done by counting all the "Tickets Treats" in the inventory among all the members of the same Team. Rather, this count will be made by counting all the "Tickets Treats" owned in the inventory of the winning CandiesCollectors. The difference here is that if a Team Member has as many "Tickets Treats" as defined at the beginning of the game then, declaration of victory for each member of the Team of which he or she is a Team Member. "For the honor (and glory) of my team!" The rest of the rules are not affected. 6. [Tokens Masks Forward!] Tokens Masks" in a CandiesCollectors's inventory can also be used in a Gathering at Doors. "This time, we'll have the last laugh. The rest of the rules are not affected. 7. [Tickets Tricks Withdrawn!] Ignore winning "Tickets Tricks" from a "Cards Surprises!". The rest of the "Tickets Tricks" transactions from a "Cards Surprises!" are unaffected. "Experience is everything! The rest of the rules are not affected. 8. [How about... backing up?!] When a "Tokens Movements" is drawn (excluding "Cards Surprises!"), it is up to the CandiesCollectors to choose whether to use it to go FORWARD... or BACKWARD. "Well, I'm going to use it to go back..." The rest of the rules are not affected. 9. [Scrapped moves..] The {{Discard "Tokens Movements"}} is to be defined before the start of the game, it will be equivalent to defining a second pile nearby but separate from the "Tokens Movements" pile. The "Tokens Movements" will be used to define a temporary exit pile of "Tokens Movements" debited during the game. When a "Tokens Movements" is drawn (from or out of "Cards Surprises!"), putting it back into play will instead put the "Tokens Movements" into the "Tokens Movements" Pool. When there are no more "Tokens Movements" in the original pile, and they are all in the "Tokens Movements" discard pile, then move all the "Tokens Movements" from the "Tokens Movements" dump back to the original pile of "Tokens Movements". "Damn... We're getting fewer and fewer moves here, so that's going to complicate things..." The rest of the rules are not affected. 10. 10. [One Prank Wise is Two] When a "Tickets Tricks" is to be drawn (from or out of "Cards Surprises!"), and there are none left, then the CandiesCollectors with the most "Tickets Treats" and "Tickets Tricks" must dispose of as many "Tickets Tricks" as required (back into the original pile). The CandiesCollectors must decide which "Tickets Tricks" he or she wants to discard. "Ah... Damn Tax..." The rest of the rules are not affected. 11. [One Turn to Victory: Single Race to the Finish Line] The {{Position at the Other End of the "Game Board"}} is to be determined before the game begins, which in this case will be a square on one of the pieces of the "Game Board". The first CandiesCollectors to complete a full turn of the "Game Board" wins the game. It does not matter how many "Tickets Treats" the other CandyCollectors have earned. Notice: FINISHING a complete turn of the "Game Board" = reaching or passing the square defined as the {{Other End Position of the "Game Board"}}. Of course, this variation prohibits the choice of starting point for CandiesCollectors on the "Game Board" at the beginning of the game. "Preum's!" The rest of the rules are not affected. 12. [A Turn to Victory: Valued Race to the Finish Line] {The position at the Other End of the "Game Board"}} is to be defined before the start of the game, which in this case is equivalent to a square on one of the pieces of the "Game Board". The first CandiesCollectors who reaches the goal of completing a full turn of the "Game Board" will not be able to play anymore and will be removed from the game. This CandiesCollectors will have to wait until the other CandiesCollectors reach the same goal. Once all CandiesCollectors have completed this goal The number of "Tickets Treats" in the inventory of each CandiesCollectors will be counted. The CandiesCollectors with the most "Tickets Treats" in their inventory will win. Notice: FINISH a complete turn of the "Game Board" = reach or pass the square defined as the {{Other End Position of the "Game Board"}}. Of course, this variation prohibits the choice of starting point for the CandiesCollectors on the "Game Board" at the beginning of the game. "Preum's but with pockets full of delicious candies !!!!" The rest of the rules are not affected. 13. [And bim!] {{Start Position}} is to be set before the game begins, which in this case will be one square on one of the pieces of the "Game Board". When a CandiesCollectors arrives on the square of another CandiesCollectors, the "Pawns Characters" of the CandiesCollectors already on the square before the other CandiesCollectors arrived will be moved to the square defined by {{Start Position}} on the "Game Board". "The "Beginning of the Beginning The rest of the rules are not affected. 14. [Treats Added: Fixed] The "Tickets Treats" no longer have the same value depending on their illustration. The `spiral candy' is worth 1 point. Scary candy" is worth 2 points. Spicy candy" is worth 3 points. Chocolate bar" is worth 4 points. Rectangular cookie" is worth 5 points. Halloween candy" is worth 6 points. "Who brought their calculator? The rest of the rules are not affected. 15. [Treats: Free] "Tickets Treats" no longer have the same value depending on their illustration. At the beginning of the game, the CandyCollectors decide by mutual agreement the value of each candy, according to their Illustration. And the value must be common for each category of candy. Each category is associated with an illustration on the "Tickets Treats" components. - spiral candy`. - spooky candy`. - Spicy candy`. - Chocolate bar`. - Rectangular cookie`. and the . - Halloween candy". Write down each upgraded category on a piece of paper, and throughout the game, consider these values during any "Tickets Treats" transaction! "I ask again, just in case. Who brought their calculator?" The rest of the rules are not affected. 16. [Cards Surprises! in the Shovel] The "Cards Surprises!" effect to be drawn, relating to new "Cards Surprises!" drawn following a "Cards Surprises!" effect effect: must now apply That is, if a "Cards Surprises!" says to draw, then draw! draw and apply! Here, therefore, we invalidate the no-draw rule in case the draw is requested from a string of "Cards Surprises! "And there you go, we've entered a time loop, damn it! The rest of the rules are unaffected. 17. [Cards Surprises! ++] The direction of play and application of "Cards Surprises!" effects will now always be UP to DOWN, regardless of the rule. Up, Down, Cards Surprises!", "Forward all! The rest of the rules are not affected. 18. [Cards Surprises!] The direction of play and application of "Cards Surprises!" effects will now always be LOW to HIGH, regardless of the rule. "Down, up, Cards Surprises! back to all! The rest of the rules are not affected. 19. [Cards Surprises! Numerical Superiority] The direction of play and application of "Cards Surprises!" effects will now always be according to the numerical values of each effect from LARGEST to SMALLEST, regardless of the rule. Note: in case of equal numerical values for each effect, the order of application of the effects is from HIGH to LOW. "Cards Surprises! On my command... Line up from the largest to the smallest!" The rest of the rules are not affected. Cards Surprises! numerical inferiority] The direction of reading and applying the effects of "Cards Surprises!" will now always be according to the numerical values of each effect from SMALLEST to LARGEST, regardless of the rule. Note: in case of equal numerical values for each effect, the order of application of the effects is from LOW to HIGH. "Cards Surprises! On my command... Line up from the smallest to the largest!" The rest of the rules are not affected. 21. [Costume Transmutation] When a CandiesCollectors picks up a "Sheets Costumes" (regardless of its source), the last "Sheets Costumes" drawn will be the one to be kept in the CandiesCollectors's inventory, the CandiesCollectors will have to part with all the others. "Oh no, no way, I had better before!!! That's not fair!" The rest of the rules are not affected. 22. [Move 8 Directions] Moves, for each CandiesCollectors, in "FORWARD" diagonals (UPRIGHT Diagonal and DOWNRIGHT Diagonal) are now allowed. The moves, for each CandiesCollectors, in diagonals of type "BACKWARD" (Diagonal UP-LEFT and Diagonal DOWN-LEFT) are now allowed. "My moves open to all cardinal points!" The rest of the rules are not affected. 23. [Ghostly Move] For each CandiesCollectors, impassable squares (diamond and hatched edges) are now considered TRAVERSABLE squares: but a CandiesCollectors can still not end his or her move on an impassable square (diamond and hatched edges). Notice: If the CandiesCollectors who has finished his or her move does not have the possibility (due to a completely finished move) to do otherwise, and must stop on an impassable square (diamond and hatched edges), then, the "Pawns Characters" of the CandiesCollectors will be : [1] TO MOVE BACK 1 square from the location of the impassable square (diamond and hatched edges) IF POSSIBLE. [2] move back $n squares from the location of the impassable square (diamond and hatched edges) IF IT IS IMPOSSIBLE to move back 1 square. [3] FORWARD 1 square from the location of the impassable square (diamond and hatched edges) IF IT IS IMPOSSIBLE to GO BACK 1 square or $n squares. [4] to FORWARD $n squares from the location of the impassable square (diamond and hatched edges) IF IT IS IMPOSSIBLE to REVERSE or FORWARD 1 square or $n squares. NOTE: $n is equal to a number that will increment with each specified impossibility. $n can be greater than 9. "How about a game of hopscotch?" The rest of the rules are not affected. 24. [Levitation] For each CandiesCollectors, the impassable squares (diamond and hatched edges) are now considered as TRAVERSABLE squares or even PRATICABLE: they are now normal squares, a CandiesCollectors can end his or her move on an impassable square (diamond and hatched edges). "All roads lead to candy! Well, maybe not all of them, but now all the paths are open. That's something!" The rest of the rules are unaffected. 25. [So much to deal with] The "Sheets Costumes" modifiers are now applicable from "Cards Surprises!" (regardless of their source). "Hey! I'm not a robotic super-calculator, you can't make me calculate all that...?" The rest of the rules are not affected. 26.. [Negative Movements] When a resulting value of an operation reaches a number below 0 (i.e. less than and negative to 0) only as a result of the application of the "Tokens Movements" modifier(s) of the "Sheets Costumes" in the inventory of the CandiesCollectors at the time of the operation then, the number can be in negative (-x). example: (0 - 3) = - 3 As a consequence of this number now being allowed to be negative: a move of type BACKWARD of 3 squares will have to be performed. This means that the NULLIFICATION rule is no longer applied for "Tokens Movements" following the "Sheets Costumes" modifiers. As for the positive numbers, they still apply as specified in the rules. "At least it's not my bank account that is in negative". The rest of the rules are not affected. 27. [The Ding Dong of Pranking] If the CandiesCollectors has "Tickets Tricks" in his or her inventory during a Gathering at Doors, then the CandiesCollectors must shuffle each of his or her "Tickets Tricks" (face down) and either draw one or blindly pick one. "So... that wasn't planned..." The rest of the rules are not affected. 28. [Alterated Gathering in Street : Same Value Still Playing] From now on, during a Street Harvest, "The Defiance" and "The Competition" (i.e. the CandiesCollectors who are involved in the Gathering in Street) will have to forget the bidding system. Instead, a much simpler system will be introduced. The system replacing the entire auction previous system will have to work like this: - on the 1st round of the Gathering Street, "The Defiance" must engage 1 "Tokens Masks" (or) 1 "Tickets Tricks" from its Inventory. - then "The Competition" must engage, in return, 1 "Tokens Masks" (or) 1 "Tickets Tricks" from its Inventory, to equalize the "Tokens Masks" (or) "Tickets Tricks" engaged previously by "The Defiance". - turns after turns, "The Defiance" and "The Competition" must engage 1 "Tokens Masks" (or) 1 "Tickets Tricks" from their Inventory in order to equalize each other. - at the end of each turn, the "Tokens Masks" or "Tickets Tricks" engaged by "The Defiance" and "The Competition" will be immediately put back into play on their original pile, just like any regular put back into play of "Tokens Masks" (or) "Tickets Tricks". - The result of Gathering in Street set in state: | equalization | will naturally not exist with this variant. - The result of Gathering in Street set in status: | successful | will be granted if during its turn "The Competition" cannot engage 1 "Tokens Masks" (or) 1 "Tickets Tricks" from its Inventory to equalize the "Tokens Masks" (or) "Tickets Tricks" previously engaged by "The Defiance". - The result of Gathering in Street placed in status: | failed | will be granted if during its turn "The Defiance" cannot engage 1 "Tokens Masks" (or) 1 "Tickets Tricks" from its Inventory to equalize the "Tokens Masks" (or) "Tickets Tricks" previously engaged by "The Competition". « Perfect for children or those who do not like to count or do not like auctions » The rest of the rules are not affected. 29. [Alterated Gathering in Street : Upside Down] From now on, during a Street Harvest, "The Defiance" and "The Competition" (i.e. the CandiesCollectors who are involved in the Gathering in Street) will have to forget the bidding system. Instead, a much simpler system will be introduced. The system replacing the entire auction previous system will have to work like this: - on the 1st round of the Gathering Street, "The Defiance" must engage 1 "Tokens Masks" (or) 1 "Tickets Tricks" from its Inventory. - then "The Competition" must engage, in return, 1 "Tokens Masks" (or) 1 "Tickets Tricks" from its Inventory, in order to have LESS ( - ) or MORE ( + ) than the "Tokens Masks" (or) "Tickets Tricks" previously engaged by "The Defiance". (so the goal is not to have MORE than the OTHER but rather either LESS or MORE, but NOT IDENTICAL!) - turns after turns, "The Defiance" and "The Competition" must engage 1 "Tokens Masks" (or) 1 "Tickets Tricks" from their Inventory in order to have a value either below or above the other. - at the end of each turn, the "Tokens Masks" or "Tickets Tricks" engaged by "The Defiance" and "The Competition" will be immediately put back into play on their original pile, just like any regular put back into play of "Tokens Masks" (or) "Tickets Tricks". - The result of Gathering in Street set in state: | equalization | will naturally not exist with this variant. - The result of Gathering in Street set in status: | successful | will be granted if during its turn "The Competition" cannot engage 1 "Tokens Masks" (or) 1 "Tickets Tricks" from its Inventory to have a lower or higher value than the "Tokens Masks" (or) "Tickets Tricks" engaged previously by "The Defiance". - The result of Gathering in Street placed in status: | failed | will be granted if during its turn "The Defiance" cannot engage 1 "Tokens Masks" (or) 1 "Tickets Tricks" from its Inventory to have a lower or higher value than the "Tokens Masks" (or) "Tickets Tricks" engaged previously by "The Competition". « Perfect for children or those who don't like to count or equalize or bidding » The rest of the rules are not affected.


Quick Links to Game Components through the Game Rulebook

Cards Surprises!

You will hate them... or adore them..

Game Board

The place where you will make the 100 steps..

Pawns Characters

Play the role of a CandiesCollectors..

Sheets Costumes

Dress up in your favorite costume..

Tickets Treats

Dress up in your favorite costume..

Tiles Decorations

Enjoy and admire landscape and decorations..

Tiles Housing

Ring the doorbell of the housings...

Tokens Masks

Compete with your masks against other CandiesCollectors..