Game Rulebook - Play a game in solo version - Game Objective

IMPORTANT: In SOLO mode, although we will use the term "you" to refer to ... yourself But you will also be considered as a CandiesCollectors, because in the game both players are involved in the game closely. Since sometimes, in the SOLO game, you will have to refer to explanations from descriptions in the game's rulebook These references to explanations from descriptions in the game rulebook, serve us, Arts 4 Sale, to avoid having to rewrite almost identical texts, although sometimes it will be rewritten. However, before sending you to read a reference to explanations from descriptions within the rulebook we, Arts 4 Sale, will explain what you need to change to interpret it (if no differences are specified, apply the description to which the reference is linked as is). The references have a specific tag, so that they are more easily accessible when you print the rules for example. The syntax tag of a reference start has a fairly easy to recognize syntax: (°_°¤{```` $s ````}¤°_° The syntactic tag of an end of references has a syntax that is quite easy to recognize: °_°¤{```` $s ````}¤°_°) In both cases, $s is replaced by a term without spaces, (with or without special characters). Example: @Référence : BonbonsMagiques Will mean: Go read the description(*1*) linked to the reference tag "BonbonsMagiques" it is located within the game rule book by the term: (°_°¤{```` BonbonsMagiques ````}¤°_° text blah blah blah and stops at °_°¤{```` BonbonsMagiques ````}¤°_°) So much for the explanation of the References within the game rulebook. We at Arts 4 Sale hope that this will not be too restrictive for you. (*1*) We have added the possibility to click on the references to access them even faster! A SOLO game (also called SOLO game) is considered when there is only you. Or you want to play the game alone in SOLO version. It is recommended to play at least one SOLO game without any variations in order to properly assimilate the rules of the game (and its sub-rules). Unless otherwise stated, your goal to win a SOLO game is to collect a certain number of treats before winning the game. Before each game, you will have to agree on the number of "Tickets Treats" to collect to win the game. ; If this seems abstract to you, then just understand that... ... you will win the game when you have collected $x "Tickets Treats" (or more) ( $x is an integer from 1 to infinity. It is up to you to define what the value of $x will be. ) ; Remember that the more "Tickets Treats" you collect, the longer the game will take, so choose a number high enough to have fun. But don't forget that the active variants can completely influence the course of a game. So to have more fun, here's what we at Arts 4 Sale recommend to get your game going: The $x value set to 40 is suitable for a lightning fast SOLO game. The $x value set to 60 is suitable for a fast-paced SOLO game. The value of $x set to 80 is suitable for a SOLO game with normal duration. The value of $x set to 100 is suitable for a SOLO game with long duration. Of course, you can decide on a different value to collect, but in this case simply provide enough "Tickets Treats" components to print. Now that you have understood this chapter, you can move on. The next chapter will tell you what to print (and how to use it) to continue setting up your SOLO game. The next chapter is this one: Play a game in solo version : { Printing and Setup Components }


Quick Links to Game Components through the Game Rulebook

Cards Surprises!

You will hate them... or adore them..

Game Board

The place where you will make the 100 steps..

Pawns Characters

Play the role of a CandiesCollectors..

Sheets Costumes

Dress up in your favorite costume..

Tickets Treats

Dress up in your favorite costume..

Tiles Decorations

Enjoy and admire landscape and decorations..

Tiles Housing

Ring the doorbell of the housings...

Tokens Masks

Compete with your masks against other CandiesCollectors..