Game Rulebook - Diversify your games - Solo Version

If this is your very first Solo Version game, we at Arts 4 Sale would like to deprecate the use of variants. Here you'll find lots and lots of great variations from the inventive mind of Arts 4 Sale (Tempérance Klug aka Stashed Girl). These variants require that you know the rules of the game in the Solo game version. Because these variants modify some parts of the Solo rule. 1. [Fondant Treats] For each new round, at the beginning, return to the "Tickets Treats" pile a number of treats from your supply equal to the "Tokens Movements" drawn in that round. "The candy now melts, it becomes inedible, beware, haha!" The rest of the rules are not affected. 2. [Expired Treats] Mark certain treats (certain "Tickets Treats") with a caution symbol before the game begins: /!\ These treats, if drawn, will be disgusting, and cannot be kept. However, don't pick any other treats this round, because those treats will have disgusted you :P "Treats are best when their expiration date hasn't passed, these... are expired, eeerk!" The rest of the rules are not affected. 3. [Trick or Treat!] If after one round of play you fail to collect a treat, at the very least, you've lost, the game is lost! "Trick-or-treating is serious business during Halloween!" The rest of the rules are not affected. 4. [Angry Halloween Spirit] If after one round of play you have zero candy in total supply, you have lost, the game is lost! "If you are a bad trick-or-treater, the Halloween spirit doesn't want you, it will kick you out (or eat you, muahahahaha!)" The rest of the rules are not affected. 5. [Tickets Tricks Withdrawn!] Ignore winning "Tickets Tricks" from a "Cards Surprises!". The rest of the "Tickets Tricks" transactions from a "Cards Surprises!" are unaffected. "Experience is everything! The rest of the rules are not affected. 6. [How about... backing up?!] When a "Tokens Movements" is drawn (excluding "Cards Surprises!"), it is up to the CandiesCollectors to choose whether to use it to go FORWARD... or BACKWARD. "Well, I'm going to use it to go back..." The rest of the rules are not affected. 7. [Discarded moves..] The {{Discard "Tokens Movements"}} is to be defined before the start of the game, it will be equivalent to defining a second pile nearby but separate from the "Tokens Movements" pile. The "Tokens Movements" will be used to define a temporary exit pile of "Tokens Movements" debited during the game. When a "Tokens Movements" is drawn (from or out of "Cards Surprises!"), putting it back into play will instead put the "Tokens Movements" into the "Tokens Movements" Pool. When there are no more "Tokens Movements" in the original pile, and they are all in the "Tokens Movements" discard pile, then move all the "Tokens Movements" from the "Tokens Movements" dump back to the original pile of "Tokens Movements". "Damn... We're getting fewer and fewer moves here, so that's going to complicate things..." The rest of the rules are not affected. 8. [A Turn to Victory: race for glory to the finish line] The {{Position at the Other End of the "Game Board"}} is to be determined before the game begins, and in this case will be equivalent to a square on one of the pieces of the "Game Board". The {{Best Score}} is to be prepared before the start of the game, here it will be equivalent to a piece of paper to write on. So bring a pen/pencil as well. Once you have achieved the goal of completing a full round of the "Game Board", The number of "Tickets Treats" in your inventory will be counted and entered into {{Best Score}}. Restart the same game, with the same layout of the "Game Board" and try to beat what is set in {{Best Score}}. Note: FINISHING a complete turn of the "Game Board" = reaching or passing the square defined as the {{Other End Position of the "Game Board"}}. Of course, this variation prohibits your choice of starting point on the "Game Board" at the beginning of the game. "Full of candy, my pockets will be." The rest of the rules are not affected. 9. [Candy Gain: Fixed] The "Tickets Treats" no longer have the same value depending on their illustration. The `spiral candy' is worth 1 point. Scary candy" is worth 2 points. Spicy candy" is worth 3 points. Chocolate bar" is worth 4 points. Rectangular cookie" is worth 5 points. Halloween candy" is worth 6 points. "Where is my calculator? The rest of the rules are not affected. 10. [Treats: Free] The "Tickets Treats" no longer have the same value depending on their illustration. At the beginning of the game, you must decide the value of each candy, according to its illustration. And the value must be the same for each category of treats. Each category is associated with an illustration on the "Tickets Treats" components. - spiral candy`. - spooky candy`. - Spicy candy`. - Chocolate bar`. - Rectangular cookie`. and the . - Halloween candy". Write down each upgraded category on a piece of paper, and throughout the game, consider these values during any "Tickets Treats" transaction! "I ask again, just in case. Who brought their calculator?" The rest of the rules are not affected. 11. [Cards Surprises! in spades] The "Cards Surprises!" effect to be drawn, relating to new "Cards Surprises!" drawn following a "Cards Surprises!" effect: should now apply to new "Cards Surprises! effect: must now apply That is, if a "Cards Surprises!" says to draw, then draw! draw and apply! Here, therefore, we invalidate the no-draw rule in case the draw is requested from a string of "Cards Surprises! "And there you go, we've entered a time loop, damn it! The rest of the rules are unaffected. 12. [Cards Surprises! ++] The direction of play and application of "Cards Surprises!" effects will now always be UP to DOWN, regardless of the rule. Up, Down, Cards Surprises!", "Forward all! The rest of the rules are unaffected. 13. [Cards Surprises!] The direction of play and application of "Cards Surprises!" effects will now always be LOW to HIGH, regardless of the rule. "Down, up, Cards Surprises!", "Back all! The rest of the rules are not affected. 14. [Cards Surprises! Numerical Superiority] The direction of play and application of "Cards Surprises!" effects will now always be according to the numerical values of each effect from LARGEST to SMALLEST, regardless of the rule. Note: in case of equal numerical values for each effect, the order of application of the effects is from HIGH to LOW. "Cards Surprises! On my command... Line up from the largest to the smallest!" The rest of the rules are not affected. 15. [Cards Surprises! numerical inferiority] The direction of reading and applying the effects of "Cards Surprises!" will now always be according to the numerical values of each effect from SMALLEST to LARGEST, regardless of the rule. Note: in case of equal numerical values for each effect, the order of application of the effects is from LOW to HIGH. "Cards Surprises! On my command... Line up from the smallest to the largest!" The rest of the rules are not affected. 16. [Costume Transmutation] When you draw a "Sheets Costumes" (regardless of its origin/source), it is the last "Sheets Costumes" drawn that you will have to keep in your inventory, you will have to get rid of all the others. "Oh no, no way, I had better before!!! That's not fair!" The rest of the rules are not affected. 17. [Move 8 Directions] Forward diagonal moves (UP-RIGHT diagonal and DOWN-RIGHT diagonal) are now allowed. Diagonal moves of type "BACKWARD" (Diagonal UP-LEFT and Diagonal DOWN-LEFT) are now allowed. "My moves open to all cardinal points! The rest of the rules are not affected. 18. [Ghostly Movement] Impassable squares (diamond and hatched edges) are now considered TRAVERSABLE squares: but you still cannot end your move on an impassable square (diamond and hatched edges). Notice: If at the end of your move, you are not able to (after a completely finished move) to do otherwise, to stop elsewhere than on an impassable square (diamond and hatched edges), then your "Pawns Characters" will be : [1] to MOVE BACK 1 square from the location of the impassable square (diamond and hatched edges) IF POSSIBLE. [2] TO MOVE BACK $n squares from the location of the impassable square (diamond and hatched edges) IF IT IS IMPOSSIBLE to MOVE BACK 1 square. [3] FORWARD 1 square from the location of the impassable square (diamond and hatched edges) IF IT IS IMPOSSIBLE to GO BACK 1 square or $n squares. [4] to FORWARD $n squares from the location of the impassable square (diamond and hatched edges) IF IT IS IMPOSSIBLE to REVERSE or FORWARD 1 square or $n squares. NOTE: $n is equal to a number that will increment with each specified impossibility. $n can be greater than 9. "How about a game of hopscotch?" The rest of the rules are not affected. 19. [Levitation] Impassable squares (diamond and crosshatched edges) are now considered to be TRAVERSABLE squares or even PRATICABLE: they are now normal squares, you can end your move on an impassable square (diamond and hatched edges). "All roads lead to treats! Well, maybe not all of them, but now all the paths are open. That's something!" The rest of the rules are unaffected. 20 [So much to deal with]. Modifiers from the "Sheets Costumes" are now applicable from the "Cards Surprises!" (regardless of their source). "Hey! I'm not a robotic super-calculator, you can't make me calculate all that...?" The rest of the rules are not affected. 21. [Negative Movements] When a resulting value of an operation reaches a number below 0 (i.e., less than and negative to 0) only as a result of applying the "Tokens Movements" modifier(s) from the "Sheets Costumes" in your inventory at the time of the operation then the number can be negative (-x). example: (0 - 3) = - 3 As a consequence of this number now being allowed to be negative: a move of type BACKWARD of 3 squares will have to be made. This means that the NULLIFICATION rule is no longer applied for "Tokens Movements" following the "Sheets Costumes" modifiers. As for the positive numbers, they still apply as specified in the rules. "At least it's not my bank account that is in negative". The rest of the rules are not affected. 22. [The Ding Dong of Pranking] If you have "Tickets Tricks" in your inventory, when you Gathering at Doors, then you must shuffle each of your "Tickets Tricks" (face down) and draw one or blindly. "So... this wasn't planned..." The rest of the rules are not affected. 23. [Phase 3 Reactivated] The (### Phase 3 ###) in a SOLO Game Turn is now the same as the (### Phase 3 ###) in a STANDARD Game Turn. The "Cards Surprises!" draw phase (### Phase 3 ###) is now to be applied in a SOLO game. "This will spice up our game, as if there weren't enough of them on the "Game Board" already. The rest of the rules are not affected. 24. [Go out with your Mask]. At the beginning of the game, plan to use "Tokens Masks", so print out enough of them. Tokens Masks" can now be won from a "Cards Surprises! If you have "Tokens Masks" in your inventory, when collecting at the Gates, then you will be able to hire up to 3 "Tokens Masks" to complete your Gathering at Doors. At the end of the Gathering at Doors, the "Tokens Masks" you have committed will be put back into play. and this in accordance with the chapter --- Understanding, mechanics and components of a game => [Component related to "Tokens Masks"]. "Behind my mask, no one will recognize me in my city. Muhahahaha!" The rest of the rules are not affected. 25. [Go out with your Mask] At the beginning of the game, plan to use "Tokens Masks", so print some, enough. Tokens Masks" can now be won from a "Cards Surprises! If you have "Tokens Masks" in your inventory, when collecting at the Gates, then you must shuffle each of your "Tokens Masks" (face down) and draw one or blindly. Using these "Tokens Masks", engage them to successfully complete your Gathering at Doors. Note: you can draw up to 3 "Tokens Masks" to successfully Gathering at Doors. At the end of the Gathering at Doors, the "Tokens Masks" you have committed will be put back into play. and this in accordance with the chapter --- Understanding, mechanics and components of a game => [Component related to "Tokens Masks"]. "Behind my mask, no one will recognize me in my city. Muhahahaha! . Uh, damn, I put the wrong..." The rest of the rules are not affected.


Quick Links to Game Components through the Game Rulebook

Cards Surprises!

You will hate them... or adore them..

Game Board

The place where you will make the 100 steps..

Pawns Characters

Play the role of a CandiesCollectors..

Sheets Costumes

Dress up in your favorite costume..

Tickets Treats

Dress up in your favorite costume..

Tiles Decorations

Enjoy and admire landscape and decorations..

Tiles Housing

Ring the doorbell of the housings...

Tokens Masks

Compete with your masks against other CandiesCollectors..