Game Rulebook - Understanding, mechanic and structure of a game - Component relative to "Tokens Masks"

¤ It symbolizes a printable game component that is related to "Tokens Masks" in the form of full-page page(s) of standard A4 size sheet. ( Remember that the more pages you print "Tokens Masks" ... ... the more "Tokens Masks" you will have available ... ... imagine that you run out of "Tokens Masks" during a game ... ... that would be really bad, right? ... ... that's why you should always have more than you need ... ... but by default, in the "STANDARD" or "SOLO" game type ... ... look at the minimum number of pages to print (see below). ) ¤ "Tokens Masks" are symbolized by an illustration and a number from 1 to 9 on each "Tokens Masks". ¤ The value indicated by the number on each "Tokens Masks" component indicates the value of each "Tokens Masks". ¤ The "Tokens Masks" are what can simply be considered ... ... "skill modifiers during a Gathering in Street". The "Tokens Masks" are needed for other components of the game ... ... such as collecting "Tickets Treats" or avoiding loss. ¤ Unless otherwise noted, ~ "Tokens Masks" are only useful when triggering a Gathering in Street. ¤ Unless otherwise noted, ~ each "Tokens Masks" drawn from the "Tokens Masks" pile must be from above. ~ each "Tokens Masks" returned to play must be placed back (in shuffled order) under the "Tokens Masks" pile. ¤ If you don't find your happiness among the "Tokens Masks" components ... ... nothing prevents you from illustrating some yourself ... ... (the size of your drawings must respect as well as possible the proportion of the components "Tokens Masks" already existing) ... ... (look at the PRINTING INSTRUCTIONS to have a graphic base to print according to your preferences) ... ... and then feel free to use your beautiful illustrations. ¤ PRINTING INSTRUCTIONS: - The "Tokens Masks" components are not colored, but if you wish, you can color them very well (once printed). - Each "Tokens Masks" page is named as follows: > Page - [1-3]` Page - [4-6] Page - [7-9]` > Each `Page - [*-**]` corresponds to a diverse set of "Tokens Masks" components. (where * and ** correspond to a number). > Print as many `Page - [*-**]` pages as you need for your game. # A minimum number of pages is required - see for the different game types: "STANDARD" or "SOLO". > (EXTRA) `Page [empty - vierge] - [1-3]` `Page [empty - vierge] - [4-6]` `Page [empty - vierge] - [7-9]` > > Each `Page [empty - vierge] - [*-**]` corresponds to a diverse set of "Tokens Masks" components without illustrations (but with all the remaining details). (where * and ** correspond to a number). ¤ Unless otherwise indicated, CandiesCollectors must keep this type of game component for themselves (except in case of losses/uses). Consider them a consumable resource as unless otherwise stated, they are single use. ¤ The descriptive caption icon (Bottom) for this game component is represented by the slightly twisted Ôhm symbol (see image: ). ¤ ATTENTION: If a situation indicates to recover one or more "Tokens Masks" ... ... and there are no more "Tokens Masks" available in play in the "Tokens Masks" pile ... ... then no "Tokens Masks" will be recovered (just ignore the draw effect).


Quick Links to Game Components through the Game Rulebook

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Sheets Costumes

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Tickets Treats

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Tiles Decorations

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Tiles Housing

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Tokens Masks

Compete with your masks against other CandiesCollectors..